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Pen and Ink Shader in Blender

Using some cool reference of these trees and some dappled lighting, I tried to see how the shader would look in this type of situation. Realized it needs some control over the "ambience" and added a couple of sliders to bump up the dark background trees a bit to separate them from the pitch black background. Also threw in a couple of other test renders that turned out kinda cool.

reference used for the tree lighting.  (Alfred Hartley, Silver Moon)

reference used for the tree lighting. (Alfred Hartley, Silver Moon)

some photogrammetry assets with pen and ink

some photogrammetry assets with pen and ink