Working on Zbrush hard surface with some Boolean techniques. Also continuing to refine the Blender shader/compositor techniques. Something new on this one... I tried working in some abstract variation into the metal. As usual, I am decimating the geo out of zbrush and not doing an UV's so I need the material and compositor to do some of the heavy lifting. For all the decals, I made a decal sheet (similar to something you'd see in a model kit) and used shrink wrap modifier to place it.